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Beginner
Lvl 8-10
Warrior(lvl 10)

Magician(lvl 8)

Bowman(lvl 10)

Thief(lvl10)
Lvl 30
Fighter

Page

Spearman

Fire/Poison

Ice/Lightning

Cleric

Hunter

Crossbow

Assassin

Bandit
Lvl 70
Crusader

Knight

Dragon Knight

Mage Fire/Poison

Mage Ice/Lightning

Priest

Ranger

Sniper

Hermit

Chief Bandit
Crusader - MapleStory Database - 4Maple.com
 

Crusader

Requirement: Level 70

Go to El Nath - Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to "Dances with Balrog" which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to "Dances with Balrog" and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.
 
Relax Relax  (Master Level: 20) Type: Active
Description: Recovering even more MP every 10 sec.
 
Level 1: Recover additional +2 MP  
Level 2: Recover additional +4 MP  
Level 3: Recover additional +6 MP  
Level 4: Recover additional +8 MP  
Level 5: Recover additional +10 MP  
Level 6: Recover additional +12 MP  
Level 7: Recover additional +14 MP  
Level 8: Recover additional +16 MP  
Level 9: Recover additional +18 MP  
Level 10: Recover additional +20 MP  
Level 11: Recover additional +21 MP  
Level 12: Recover additional +22 MP  
Level 13: Recover additional +23 MP  
Level 14: Recover additional +24 MP  
Level 15: Recover additional +25 MP  
Level 16: Recover additional +26 MP  
Level 17: Recover additional +27 MP  
Level 18: Recover additional +28 MP  
Level 19: Recover additional +29 MP  
Level 20: Recover additional +30 MP
 
Shield Mastery Shield Mastery  (Master Level: 20) Type: Active
Description: Shield Defense increases. However, it does not affect if the character does not equip the shield.
 
Level 1: Weapon defense +5%  
Level 2: Weapon defense +10%  
Level 3: Weapon defense +15%  
Level 4: Weapon defense +20%  
Level 5: Weapon defense +25%  
Level 6: Weapon defense +30%  
Level 7: Weapon defense +35%  
Level 8: Weapon defense +40%  
Level 9: Weapon defense +45%  
Level 10: Weapon defense +50%  
Level 11: Weapon defense +55%  
Level 12: Weapon defense +60%  
Level 13: Weapon defense +65%  
Level 14: Weapon defense +70%  
Level 15: Weapon defense +75%  
Level 16: Weapon defense +80%  
Level 17: Weapon defense +85%  
Level 18: Weapon defense +90%  
Level 19: Weapon defense +95%  
Level 20: Weapon defense +100%
 
Combo Attack Combo Attack  (Master Level: 30) Type: Active
Description: You can charge the Combos and when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5.
 
Level 1: MP -25; Weapon attack +104% for 100 seconds, max combo counter 3  
Level 2: MP -25; Weapon attack +108% for 100 seconds, max combo counter 3  
Level 3: MP -25; Weapon attack +112% for 100 seconds, max combo counter 3  
Level 4: MP -25; Weapon attack +116% for 100 seconds, max combo counter 3  
Level 5: MP -25; Weapon attack +120% for 100 seconds, max combo counter 3  
Level 6: MP -25; Weapon attack +124% for 120 seconds, max combo counter 3  
Level 7: MP -25; Weapon attack +128% for 120 seconds, max combo counter 3  
Level 8: MP -25; Weapon attack +132% for 120 seconds, max combo counter 3  
Level 9: MP -25; Weapon attack +136% for 120 seconds, max combo counter 3  
Level 10: MP -25; Weapon attack +140% for 120 seconds, max combo counter 3  
Level 11: MP -30; Weapon attack +144% for 140 seconds, max combo counter 4  
Level 12: MP -30; Weapon attack +148% for 140 seconds, max combo counter 4  
Level 13: MP -30; Weapon attack +152% for 140 seconds, max combo counter 4  
Level 14: MP -30; Weapon attack +156% for 140 seconds, max combo counter 4  
Level 15: MP -30; Weapon attack +160% for 140 seconds, max combo counter 4  
Level 16: MP -30; Weapon attack +164% for 160 seconds, max combo counter 4  
Level 17: MP -30; Weapon attack +168% for 160 seconds, max combo counter 4  
Level 18: MP -30; Weapon attack +172% for 160 seconds, max combo counter 4  
Level 19: MP -30; Weapon attack +176% for 160 seconds, max combo counter 4  
Level 20: MP -30; Weapon attack +180% for 160 seconds, max combo counter 4  
Level 21: MP -35; Weapon attack +184% for 180 seconds, max combo counter 5  
Level 22: MP -35; Weapon attack +188% for 180 seconds, max combo counter 5  
Level 23: MP -35; Weapon attack +192% for 180 seconds, max combo counter 5  
Level 24: MP -35; Weapon attack +196% for 180 seconds, max combo counter 5  
Level 25: MP -35; Weapon attack +200% for 180 seconds, max combo counter 5  
Level 26: MP -35; Weapon attack +204% for 200 seconds, max combo counter 5  
Level 27: MP -35; Weapon attack +208% for 200 seconds, max combo counter 5  
Level 28: MP -35; Weapon attack +212% for 200 seconds, max combo counter 5  
Level 29: MP -35; Weapon attack +216% for 200 seconds, max combo counter 5  
Level 30: MP -35; Weapon attack +220% for 200 seconds, max combo counter 5
 
Panic (Sword) Panic (Sword)  (Master Level: 30) Type: Active Pre-Requisite: Combo Attack Lv. 1
Description: Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up.
 
Level 1: MP -10; Weapon att. +150% and 32% probability to put it into darkness  
Level 2: MP -10; Weapon att. +171% and 34% probability to put it into darkness  
Level 3: MP -10; Weapon att. +184% and 36% probability to put it into darkness  
Level 4: MP -10; Weapon att. +194% and 38% probability to put it into darkness  
Level 5: MP -10; Weapon att. +203% and 40% probability to put it into darkness  
Level 6: MP -10; Weapon att. +212% and 42% probability to put it into darkness  
Level 7: MP -10; Weapon att. +220% and 44% probability to put it into darkness  
Level 8: MP -10; Weapon att. +228% and 46% probability to put it into darkness  
Level 9: MP -10; Weapon att. +235% and 48% probability to put it into darkness  
Level 10: MP -10; Weapon att. +242% and 50% probability to put it into darkness  
Level 11: MP -17; Weapon att. +248% and 52% probability to put it into darkness  
Level 12: MP -17; Weapon att. +255% and 54% probability to put it into darkness  
Level 13: MP -17; Weapon att. +261% and 56% probability to put it into darkness  
Level 14: MP -17; Weapon att. +267% and 58% probability to put it into darkness  
Level 15: MP -17; Weapon att. +273% and 60% probability to put it into darkness  
Level 16: MP -17; Weapon att. +279% and 62% probability to put it into darkness  
Level 17: MP -17; Weapon att. +285% and 64% probability to put it into darkness  
Level 18: MP -17; Weapon att. +290% and 66% probability to put it into darkness  
Level 19: MP -17; Weapon att. +296% and 68% probability to put it into darkness  
Level 20: MP -17; Weapon att. +301% and 70% probability to put it into darkness  
Level 21: MP -24; Weapon att. +306% and 72% probability to put it into darkness  
Level 22: MP -24; Weapon att. +311% and 74% probability to put it into darkness  
Level 23: MP -24; Weapon att. +316% and 76% probability to put it into darkness  
Level 24: MP -24; Weapon att. +321% and 78% probability to put it into darkness  
Level 25: MP -24; Weapon att. +326% and 80% probability to put it into darkness  
Level 26: MP -24; Weapon att. +331% and 82% probability to put it into darkness  
Level 27: MP -24; Weapon att. +336% and 84% probability to put it into darkness  
Level 28: MP -24; Weapon att. +341% and 86% probability to put it into darkness  
Level 29: MP -24; Weapon att. +345% and 88% probability to put it into darkness  
Level 30: MP -24; Weapon att. +350% and 90% probability to put it into darkness
 
Panic (Axe) Panic (Axe)  (Master Level: 30) Type: Active Pre-Requisite: Combo Attack Lv. 1
Description: Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up.
 
Level 1: MP -10; Weapon att. +150% and 32% probability to put it into darkness  
Level 2: MP -10; Weapon att. +171% and 34% probability to put it into darkness  
Level 3: MP -10; Weapon att. +184% and 36% probability to put it into darkness  
Level 4: MP -10; Weapon att. +194% and 38% probability to put it into darkness  
Level 5: MP -10; Weapon att. +203% and 40% probability to put it into darkness  
Level 6: MP -10; Weapon att. +212% and 42% probability to put it into darkness  
Level 7: MP -10; Weapon att. +220% and 44% probability to put it into darkness  
Level 8: MP -10; Weapon att. +228% and 46% probability to put it into darkness  
Level 9: MP -10; Weapon att. +235% and 48% probability to put it into darkness  
Level 10: MP -10; Weapon att. +242% and 50% probability to put it into darkness  
Level 11: MP -17; Weapon att. +248% and 52% probability to put it into darkness  
Level 12: MP -17; Weapon att. +255% and 54% probability to put it into darknes  
Level 13: MP -17; Weapon att. +261% and 56% probability to put it into darknes  
Level 14: MP -17; Weapon att. +267% and 58% probability to put it into darknes  
Level 15: MP -17; Weapon att. +273% and 60% probability to put it into darkness  
Level 16: MP -17; Weapon att. +279% and 62% probability to put it into darkness  
Level 17: MP -17; Weapon att. +285% and 64% probability to put it into darkness  
Level 18: MP -17; Weapon att. +290% and 66% probability to put it into darkness  
Level 19: MP -17; Weapon att. +296% and 68% probability to put it into darkness  
Level 20: MP -17; Weapon att. +301% and 70% probability to put it into darkness  
Level 21: MP -24; Weapon att. +306% and 72% probability to put it into darkness  
Level 22: MP -24; Weapon att. +311% and 74% probability to put it into darkness  
Level 23: MP -24; Weapon att. +316% and 76% probability to put it into darkness  
Level 24: MP -24; Weapon att. +321% and 78% probability to put it into darkness  
Level 25: MP -24; Weapon att. +326% and 80% probability to put it into darkness  
Level 26: MP -24; Weapon att. +331% and 82% probability to put it into darkness  
Level 27: MP -24; Weapon att. +336% and 84% probability to put it into darkness  
Level 28: MP -24; Weapon att. +341% and 86% probability to put it into darkness  
Level 29: MP -24; Weapon att. +345% and 88% probability to put it into darkness  
Level 30: MP -24; Weapon att. +350% and 90% probability to put it into darkness
 
Coma (Sword) Coma (Sword)  (Master Level: 30) Type: Active Pre-Requisite: Combo Attack Lv. 1
Description: Enemy becomes panicked when they get damaged. You can use this skill only when you equip the sword and your combo should be charged up.
 
Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy  
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy  
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy  
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy  
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy  
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy  
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy  
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy  
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy  
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy  
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy  
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy  
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy  
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy  
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy  
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy  
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy  
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy  
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy  
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy  
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy  
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy  
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy  
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy  
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy  
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy  
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy  
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy  
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy  
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy
 
Coma (Axe) Coma (Axe)  (Master Level: 30) Type: Active Pre-Requisite: Combo Attack Lv. 1
Description: Enemy become panic when they get damaged. You can use this skill only when you equip the axe and your combo should be charged up.
 
Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy  
Level 2: HP -15, MP -12; Basic attack +88%, 34% probability to stun enemy  
Level 3: HP -15, MP -12; Basic attack +92%, 36% probability to stun enemy  
Level 4: HP -15, MP -12; Basic attack +96%, 38% probability to stun enemy  
Level 5: HP -15, MP -12; Basic attack +100%, 40% probability to stun enemy  
Level 6: HP -15, MP -12; Basic attack +104%, 42% probability to stun enemy  
Level 7: HP -15, MP -12; Basic attack +108%, 44% probability to stun enemy  
Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy  
Level 9: HP -15, MP -12; Basic attack +116%, 48% probability to stun enemy  
Level 10: HP -15, MP -12; Basic attack +120%, 50% probability to stun enemy  
Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy  
Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy  
Level 13: HP -20, MP -19; Basic attack +132%, 56% probability to stun enemy  
Level 14: HP -20, MP -19; Basic attack +136%, 58% probability to stun enemy  
Level 15: HP -20, MP -19; Basic attack +140%, 60% probability to stun enemy  
Level 16: HP -20, MP -19; Basic attack +144%, 62% probability to stun enemy  
Level 17: HP -20, MP -19; Basic attack +148%, 64% probability to stun enemy  
Level 18: HP -20, MP -19; Basic attack +152%, 66% probability to stun enemy  
Level 19: HP -20, MP -19; Basic attack +156%, 68% probability to stun enemy  
Level 20: HP -20, MP -19; Basic attack +160%, 70% probability to stun enemy  
Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy  
Level 22: HP -25, MP -26; Basic attack +168%, 74% probability to stun enemy  
Level 23: HP -25, MP -26; Basic attack +172%, 76% probability to stun enemy  
Level 24: HP -25, MP -26; Basic attack +176%, 78% probability to stun enemy  
Level 25: HP -25, MP -26; Basic attack +180%, 80% probability to stun enemy  
Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy  
Level 27: HP -25, MP -26; Basic attack +188%, 84% probability to stun enemy  
Level 28: HP -25, MP -26; Basic attack +192%, 86% probability to stun enemy  
Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy  
Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy
 
Armor Crush Armor Crush  (Master Level: 20) Type: Active Pre-Requisite: Shout Lv. 3
Description: Cancel out enemy's physical defense up skill in a certain rate.
 
Level 1: MP -35; 24% probability to nullify enemy's physical defense-up  
Level 2: MP -33; 28% probability to nullify enemy's physical defense-up  
Level 3: MP -31; 32% probability to nullify enemy's physical defense-up  
Level 4: MP -29; 36% probability to nullify enemy's physical defense-up  
Level 5: MP -27; 40% probability to nullify enemy's physical defense-up  
Level 6: MP -25; 44% probability to nullify enemy's physical defense-up  
Level 7: MP -23; 48% probability to nullify enemy's physical defense-up  
Level 8: MP -21; 52% probability to nullify enemy's physical defense-up  
Level 9: MP -19; 56% probability to nullify enemy's physical defense-up  
Level 10: MP -17; 60% probability to nullify enemy's physical defense-up  
Level 11: MP -16; 64% probability to nullify enemy's physical defense-up  
Level 12: MP -15; 68% probability to nullify enemy's physical defense-up  
Level 13: MP -14; 72% probability to nullify enemy's physical defense-up  
Level 14: MP -13; 76% probability to nullify enemy's physical defense-up  
Level 15: MP -12; 80% probability to nullify enemy's physical defense-up  
Level 16: MP -11; 84% probability to nullify enemy's physical defense-up  
Level 17: MP -10; 88% probability to nullify enemy's physical defense-up  
Level 18: MP -9; 92% probability to nullify enemy's physical defense-up  
Level 19: MP -8; 96% probability to nullify enemy's physical defense-up  
Level 20: MP -7; 100% probability to nullify enemy's physical defense-up
 
Shout Shout  (Master Level: 30) Type: Active
Description: Make the enemy stun with the damage. The max number of enemy you can attack is six.
 
Level 1: MP -8; Basic attack +11%, attack range +110%, 52% stun for 5 seconds  
Level 2: MP -8; Basic attack +12%, attack range +110%, 54% stun for 5 seconds  
Level 3: MP -8; Basic attack +13%, attack range +110%, 56% stun for 5 seconds  
Level 4: MP -8; Basic attack +14%, attack range +120%, 58% stun for 5 seconds  
Level 5: MP -8; Basic attack +15%, attack range +120%, 60% stun for 5 seconds  
Level 6: MP -8; Basic attack +16%, attack range +120%, 62% stun for 6 seconds  
Level 7: MP -8; Basic attack +17%, attack range +130%, 64% stun for 6 seconds  
Level 8: MP -8; Basic attack +18%, attack range +130%, 66% stun for 6 seconds  
Level 9: MP -8; Basic attack +19%, attack range +130%, 68% stun for 6 seconds  
Level 10: MP -8; Basic attack +20%, attack range +140%, 70% stun for 6 seconds  
Level 11: MP -12; Basic attack +20%, attack range +140%, 72% stun for 7 seconds  
Level 12: MP -12; Basic attack +21%, attack range +140%, 74% stun for 7 seconds  
Level 13: MP -12; Basic attack +21%, attack range +150%, 76% stun for 7 seconds  
Level 14: MP -12; Basic attack +22%, attack range +150%, 78% stun for 7 seconds  
Level 15: MP -12; Basic attack +22%, attack range +150%, 80% stun for 7 seconds  
Level 16: MP -12; Basic attack +23%, attack range +160%, 81% stun for 8 seconds  
Level 17: MP -12; Basic attack +23%, attack range +160%, 82% stun for 8 seconds  
Level 18: MP -12; Basic attack +24%, attack range +160%, 83% stun for 8 seconds  
Level 19: MP -12; Basic attack +24%, attack range +170%, 84% stun for 8 seconds  
Level 20: MP -12; Basic attack +25%, attack range +170%, 85% stun for 8 seconds  
Level 21: MP -16; Basic attack +25%, attack range +170%, 86% stun for 9 seconds  
Level 22: MP -16; Basic attack +26%, attack range +180%, 87% stun for 9 seconds  
Level 23: MP -16; Basic attack +26%, attack range +180%, 88% stun for 9 seconds  
Level 24: MP -16; Basic attack +27%, attack range +180%, 89% stun for 9 seconds  
Level 25: MP -16; Basic attack +27%, attack range +190%, 90% stun for 9 seconds  
Level 26: MP -16; Basic attack +28%, attack range +190%, 91% stun for 10 seconds  
Level 27: MP -16; Basic attack +28%, attack range +190%, 92% stun for 10 seconds  
Level 28: MP -16; Basic attack +29%, attack range +200%, 93% stun for 10 seconds  
Level 29: MP -16; Basic attack +29%, attack range +200%, 94% stun for 10 seconds  
Level 30: MP -16; Basic attack +30%, attack range +200%, 95% stun for 10 seconds

 

 

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